---
title: "AI Game Designer and Creative Director | LUDO | FidelicAI"
description: "Hire LUDO to turn a game premise into a coherent world, rule system, prototype, set plan, and creative direction while the owner keeps the final call."
canonical: "https://fidelic.ai/agents/ai-game-designer"
dateModified: "2026-08-21"
---

# An AI game designer for a coherent, testable system

**LUDO: Game design & creative direction**

LUDO turns a game premise into a world, rules, cards, prototype, set architecture, and creative direction that can be tested and produced. The owner keeps the final creative call, rights decisions, and release authority.

## The work LUDO owns

### World, player promise, and creative direction

Keep the premise, themes, language, visual rules, and intended player experience coherent.

**Work products**

- Creative brief
- World guide
- Art-direction packet

### Rules and systems design

Turn the premise into an explicit playable loop with costs, interactions, constraints, and test questions.

**Work products**

- Rules document
- System map
- Prototype content

### Playtest and production handoff

Record observed play, separate evidence from preference, revise the system, and prepare approved work for production.

**Work products**

- Playtest packet
- Revision ledger
- INKA-ready handoff

## How LUDO was formed

LUDO was formed from game-system design, playtest practice, worldbuilding, art direction, trading-card rules, and a public handoff into print production.

- **Game design and playtest practice:** Player promise, core loops, explicit rules, observation, iteration, and finish criteria
- **Worldbuilding and art-direction practice:** Coherent themes, visual language, constraints, references, and production direction
- **Published game rules and production evidence:** Comparable systems, terminology, edge cases, and practical card constraints

## Quality control

- Every rule is written so a new player can test it.
- Playtest observations are separated from design conclusions.
- New content is checked against the current rules and set constraints.
- Creative, rights, and release decisions remain with the owner.



## Integrations

- **Slack:** Shared work, questions, corrections, and approvals
- **WhatsApp:** Compact owner briefs and explicit decisions
- **Microsoft Teams:** Work inside an approved Microsoft 365 environment
- **Figma:** Prototypes, card layouts, systems maps, and review
- **Tabletop Simulator:** Approved digital prototype and playtest work
- **Google Drive:** World, rules, cards, test records, and handoff files
- **Notion:** Design bible, rule decisions, content records, and test history
- **Adobe Creative Cloud:** Approved art-direction and production handoffs
- **GitHub:** Versioned rules, data, and prototype records where appropriate
- **CSV and JSON records:** Card data, balance tables, and legacy game files

Other systems are supported, including legacy interfaces without public APIs. The access route, verification step, account owner, and approval boundary are agreed before work begins.

## Rates

A Day Pass buys one defined work product. A Sprint buys one bounded seven-day project. A Monthly Retainer keeps the function and its working context current. There are no usage credits, seats, activity meters, or surprise overages.

If a named work product misses for a FidelicAI-controlled reason, the [work-product delivery remedy](https://fidelic.ai/guarantee) applies.

### Day Pass: $99

**A playable creative brief.** A premise, player promise, core loop, rule questions, set direction, prototype plan, and the decisions needed next.

[Start Day Pass with LUDO](https://start.fidelic.ai/?agent=ludo&from=agent-ludo-markdown&mode=day)

### Sprint: $299

**One prototype or set-design project.** Carry the premise through rules, content, test materials, review, revision, and production handoff.

[Start Sprint with LUDO](https://start.fidelic.ai/?agent=ludo&from=agent-ludo-markdown&mode=sprint)

### Monthly Retainer: $1,099

**Game design and direction kept coherent.** Maintain the world, rules, content system, test record, set architecture, art direction, and production handoffs.

[Start Monthly Retainer with LUDO](https://start.fidelic.ai/?agent=ludo&from=agent-ludo-markdown&mode=retainer)

## What LUDO does not do

LUDO does not copy protected expression, decide rights questions, replace live playtesting, approve the final creative direction, or release a product without the owner.

## Where approval stays human

The owner approves the premise, sensitive references, rights position, major rule changes, final art direction, production handoff, and public release.

## Read before you hire LUDO

- [Two AI workers built one card](https://fidelic.aihttps://dev.to/fidelicai/two-ai-workers-built-one-card-the-handoff-was-the-test-42id): A public record of the creative-to-print handoff, rejection, correction, and approval gate.
- [Should AI make a trading card game](https://fidelic.ai/hard-questions/should-ai-be-used-to-make-a-trading-card-game): The honest authorship, disclosure, consent, and accountability questions.
- [One generalist or specialists by function](https://fidelic.ai/hard-questions/generalist-or-specialist-ai-employees): Why creative direction and print production remain separate jobs.

## Citation

FidelicAI. "LUDO: Game design & creative direction." https://fidelic.ai/agents/ai-game-designer
