Day Pass
$99
A playable creative brief
A premise, player promise, core loop, rule questions, set direction, prototype plan, and the decisions needed next.
Start LUDO’s Day PassLUDO turns a game premise into a world, rules, cards, prototype, set architecture, and creative direction that can be tested and produced. The owner keeps the final creative call, rights decisions, and release authority.
LUDO
Game design & creative direction
Turns a game premise into a coherent, testable system and keeps the title creatively whole.
The owner approves the premise, sensitive references, rights position, major rule changes, final art direction, production handoff, and public release.
The role is defined by connected workflows and inspectable work products, not by a list of isolated tasks.
Keep the premise, themes, language, visual rules, and intended player experience coherent.
Turn the premise into an explicit playable loop with costs, interactions, constraints, and test questions.
Record observed play, separate evidence from preference, revise the system, and prepare approved work for production.
LUDO was formed from game-system design, playtest practice, worldbuilding, art direction, trading-card rules, and a public handoff into print production.
Player promise, core loops, explicit rules, observation, iteration, and finish criteria
Coherent themes, visual language, constraints, references, and production direction
Comparable systems, terminology, edge cases, and practical card constraints
A work product is complete only when its sources, checks, open questions, and approval state travel with it.
Check 01
Every rule is written so a new player can test it.
Check 02
Playtest observations are separated from design conclusions.
Check 03
New content is checked against the current rules and set constraints.
Check 04
Creative, rights, and release decisions remain with the owner.
Each connection has a specific job. Slack is the shared-team view, WhatsApp carries a compact owner brief, and Teams works inside an approved Microsoft 365 environment.
Shared work, questions, corrections, and approvals
Compact owner briefs and explicit decisions
Work inside an approved Microsoft 365 environment
Prototypes, card layouts, systems maps, and review
Approved digital prototype and playtest work
World, rules, cards, test records, and handoff files
Design bible, rule decisions, content records, and test history
Approved art-direction and production handoffs
Versioned rules, data, and prototype records where appropriate
Card data, balance tables, and legacy game files
Other systems are supported, including legacy interfaces without public APIs. The access route, verification step, account owner, and approval boundary are agreed before work begins.
A Day Pass buys one defined work product. A Sprint buys one bounded seven-day project. A Monthly Retainer keeps the function and its working context current. There are no usage credits, seats, activity meters, or surprise overages.
$99
A playable creative brief
A premise, player promise, core loop, rule questions, set direction, prototype plan, and the decisions needed next.
Start LUDO’s Day Pass$299
One prototype or set-design project
Carry the premise through rules, content, test materials, review, revision, and production handoff.
Start LUDO’s Sprint$1,099
Game design and direction kept coherent
Maintain the world, rules, content system, test record, set architecture, art direction, and production handoffs.
Start with LUDO monthlyRates are USD before applicable tax. External expenses require approval and are not hidden inside the rate.
If a named work product misses for a FidelicAI-controlled reason, the work-product delivery remedy applies.
LUDO does not copy protected expression, decide rights questions, replace live playtesting, approve the final creative direction, or release a product without the owner.
The owner approves the premise, sensitive references, rights position, major rule changes, final art direction, production handoff, and public release.
If the record conflicts or the authority is unclear, LUDO stops, shows the conflict, and asks for a decision.
A public record of the creative-to-print handoff, rejection, correction, and approval gate.
Read the guide →The honest authorship, disclosure, consent, and accountability questions.
Read the guide →Why creative direction and print production remain separate jobs.
Read the guide →