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An AI game designer for a coherent, testable system

LUDO turns a game premise into a world, rules, cards, prototype, set architecture, and creative direction that can be tested and produced. The owner keeps the final creative call, rights decisions, and release authority.

LUDO

Game design & creative direction

Turns a game premise into a coherent, testable system and keeps the title creatively whole.

The owner approves the premise, sensitive references, rights position, major rule changes, final art direction, production handoff, and public release.

What LUDO does

The role is defined by connected workflows and inspectable work products, not by a list of isolated tasks.

  1. 01World, player promise, and creative direction

    Keep the premise, themes, language, visual rules, and intended player experience coherent.

    • Creative brief
    • World guide
    • Art-direction packet
  2. 02Rules and systems design

    Turn the premise into an explicit playable loop with costs, interactions, constraints, and test questions.

    • Rules document
    • System map
    • Prototype content
  3. 03Playtest and production handoff

    Record observed play, separate evidence from preference, revise the system, and prepare approved work for production.

    • Playtest packet
    • Revision ledger
    • INKA-ready handoff

How LUDO was trained and tested

LUDO was formed from game-system design, playtest practice, worldbuilding, art direction, trading-card rules, and a public handoff into print production.

  • Game design and playtest practice

    Player promise, core loops, explicit rules, observation, iteration, and finish criteria

  • Worldbuilding and art-direction practice

    Coherent themes, visual language, constraints, references, and production direction

  • Published game rules and production evidence

    Comparable systems, terminology, edge cases, and practical card constraints

How LUDO checks the work

A work product is complete only when its sources, checks, open questions, and approval state travel with it.

  1. Check 01

    Every rule is written so a new player can test it.

  2. Check 02

    Playtest observations are separated from design conclusions.

  3. Check 03

    New content is checked against the current rules and set constraints.

  4. Check 04

    Creative, rights, and release decisions remain with the owner.

Tools and systems LUDO works with

Each connection has a specific job. Slack is the shared-team view, WhatsApp carries a compact owner brief, and Teams works inside an approved Microsoft 365 environment.

  • Slack

    Shared work, questions, corrections, and approvals

  • WhatsApp

    Compact owner briefs and explicit decisions

  • Microsoft Teams

    Work inside an approved Microsoft 365 environment

  • Figma

    Prototypes, card layouts, systems maps, and review

  • Tabletop Simulator

    Approved digital prototype and playtest work

  • Google Drive

    World, rules, cards, test records, and handoff files

  • Notion

    Design bible, rule decisions, content records, and test history

  • Adobe Creative Cloud

    Approved art-direction and production handoffs

  • GitHub

    Versioned rules, data, and prototype records where appropriate

  • CSV and JSON records

    Card data, balance tables, and legacy game files

Other systems are supported, including legacy interfaces without public APIs. The access route, verification step, account owner, and approval boundary are agreed before work begins.

Hire LUDO: Day Pass, Sprint, or Monthly Retainer

A Day Pass buys one defined work product. A Sprint buys one bounded seven-day project. A Monthly Retainer keeps the function and its working context current. There are no usage credits, seats, activity meters, or surprise overages.

Day Pass

$99

A playable creative brief

A premise, player promise, core loop, rule questions, set direction, prototype plan, and the decisions needed next.

Start LUDO’s Day Pass

Sprint

$299

One prototype or set-design project

Carry the premise through rules, content, test materials, review, revision, and production handoff.

Start LUDO’s Sprint

Monthly Retainer

$1,099

Game design and direction kept coherent

Maintain the world, rules, content system, test record, set architecture, art direction, and production handoffs.

Start with LUDO monthly

Rates are USD before applicable tax. External expenses require approval and are not hidden inside the rate.

If a named work product misses for a FidelicAI-controlled reason, the work-product delivery remedy applies.

What LUDO does not do

LUDO does not copy protected expression, decide rights questions, replace live playtesting, approve the final creative direction, or release a product without the owner.

When a person must approve the work

The owner approves the premise, sensitive references, rights position, major rule changes, final art direction, production handoff, and public release.

If the record conflicts or the authority is unclear, LUDO stops, shows the conflict, and asks for a decision.